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Biography
Laura Dove is a designer and engineer with over eight
years of experience in a broad range of environments. Combining this
background with her usability expertise, she has refined an ability to
rapidly understand the critical dynamics of an ongoing development effort,
pinpoint fundamental issues, and identify the specific areas that offer
opportunities for improvement. Partnering with clients Laura achieves
process efficiencies, producing substantial cost savings. Deliberately
collaborative at all levels; she nurtures an understanding of values and
benefits, which engenders the cooperative support so necessary for
successful design. Clients speak of her as an enthusiastic, creative, and
a caring person who is persistent and achieves results.
Laura has a proven record of success in reaching
project objectives through ingenuity and business acumen coupled with
effective abilities in the areas of usability engineering, graphic design,
interaction design and project management. Desired outcomes are realized through
her ability to move beyond chaos to clearly identify needs, and carefully
tailor the appropriate solution.
Laura’s corporate and not-for-profit experience began
with WGN / Tribune Entertainment, and continued at University of Chicago,
DePaul University, Illinois College of Optometry, and Rockwell Software
working closely with clients such as Eli Lilly, Kraft, Nabisco, Kimberly Clarke, HK
Systems, and professional sports teams and celebrities. At
Rockwell, she pioneered some of the firm’s first user-centered design
initiatives to involve end users in the definition of next-generation
products and accelerated the specification, design, and development
process.
She completed her Master of Science with distinction in
Human Computer Interaction at the Center for Telecommunications and
Information Systems, DePaul University in Chicago, and holds a BA in
Studio Art and Museum Studies. Laura is a member of ACM’s SIG CHI,
including local MilwauCHI chapter, and The International Usability Professionals
Association.
Pervasive Usability &
The Spiral Model of Software Development
This model is a high level representation of a parallel software design
process. Research has shown that products developed iteratively with
proactive user design and feedback mechanisms significantly outperform
their standard counterparts. For example, IBM saved six million
dollars on an internal system by spending sixty thousand on early
usability architecting.
The HCI professional aids development efficiency and productivity by
working slightly downstream from the rest of the team. Usability
architects capture, map out, and feed system and user requirements to the
team as needed. Many factors such as resource, schedule, scope, milestone
priorities, company policy, and team culture affect the architect's
hand-off mechanisms. Follow these links to learn more and sample various
deliverable documents.
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